Building fancy towers that reach up into the skies and digging to the bottom of the earth and flooding underground caves is just part of its curious side, if only to see what is possible. Once all the bosses have been defeated, there isn't really anything to drive for, except maybe being extremely creative. What is there after that, though? It really depends how far players want to go with it. Needless to say, though, for RPG fans, the gearing up and tackling the bosses of Terraria is one of the central objectives of the game, and one boss in particular is exclusive to the console edition.
Since it isn't very obvious what the conditions are, it's really left up to players to check out the Terraria Wiki website to avoid endless running around.
Some will appear at night and in specific locations, but others require more precise conditions for them to spawn.
The only problem is that it isn't clear how to get them to appear. There are a number of large, ferocious boss monsters that exist in the world, and overcoming them is a monumental task in itself at times. After swords and bows have been boosted, also, then it is time to get to the more exciting parts of Terraria - defeating bosses. It's not until armour is crafted and accessories are found that get-ups begin to look much more stylish, with outfits that resemble warriors and a mage. Whilst the little man or woman can be customised prior to starting the game, they are very basic in their appearance. With ores mined, trees chopped down and land dug up, bolstering the defence and offense of the player character is important. Therefore, crafting and forging becomes a primary focus in order to safely traverse the more extreme terrains. It might be very tempting to dig right down into the very undergrounds of the land, too, since this is where some of the rarer and stronger materials lie, but the enemies here are a menace. It's entirely possible, of course, but the further and deeper the land that is explored, the tougher and deadlier the monsters becomeā¦ and if night time falls, well, a safe house better have been built to cower in till sunrise. Though, it isn't as simple as venturing to the ends of the world from the get-go.
The randomly-generated world is huge, and it is completely free to explore it is there to conquer. However, on the very opposite side of the coin, that is the very beauty of it all. Where exactly is the next point of call? What needs to be built? Where are certain materials found? What is the purpose? With no concise goal laid out in front of players' eyes, it's very possible that the lack of explanation could deter people from really ever venturing far into Terraria's actually deep and creative innards at all. Whilst there is a tutorial to set things up, it's still a little basic, and people that may not have delved into this type of craft and exploration simulation before may feel rather overwhelmed once the main game begins. Being a side-scrolling game (unlike Minecraft's 3D world), that doesn't necessarily mean left or right downwards and upwards are also necessary options. Essentially starting out with nothing but a pick-axe and sword, where players go from the moment of control is completely up to them. The basic gist of this open world title is to craft and build whatever comes to mind using materials gathered from exploring the island the player character is plonked upon. Using retro pixelated graphics and the same general gameplay motive, anyone familiar with Markus Persson's sandbox title will have a good idea what to expect with this game. It's difficult not to mention the likes of Minecraft when understanding what exactly Terraria is.